# Dev Notes (old)

{% hint style="info" %}
For more recent updates please visit:\
[https://twitter.com/axieDoLL](https://twitter.com/AxieDOLL)\
<https://discord.gg/axiedoll>&#x20;
{% endhint %}

### 15th July, 2022

* Login using your account credential into the game (API complete)
* Login will allow you play with your registered axies from the web dashboard
* Select which defender axie that will represent your ingame character (avatar feature)
* Entering Ranked Mode will require 1 Shield (later you can buy Shield using your SLP)
* Post game results are sent to database and can be presented in web dashboard
* Waves of enemies up to 24 minutes of gameplay
* Over 20 enemies sprites in the game
* Major skills balance has been done to prep for closed alpha testing
* Web dashboard shows your axie skills with v3 art
* Playable game version ONLY for internal team is live today

### 11th July, 2022

* Web & in-game API connections successfully connected
* Register and verify your ronin address in web dashboard
* Your axies are viewable in web dashboard
* Choose & register 3 axies to be your defenders (you are going to use ingame)
* You now can login into the game using your account credentials
* Posting game results to database
* Start implementing leaderboard feature
* Start implementing Ranked Mode gated feature
* Start implementing Avatar feature (choose one of your axie as your ingame character)

### 30th June, 2022

* Web dashboard early revisions
* Backend API connected to frontend web
* Ronin SSO successfully implemented
* Register Axies has been implemented
* Start on API methods for ingame & backend database

### 22nd June, 2022

* Backend Database deployed
* Frontend web deployed
* Ingame Main Menu done&#x20;
* Game resolutions options done
* Started on Leaderboard and Ranking fees mechanism&#x20;

### 15th June, 2022

* Game Design Docs updated

### 10th June, 2022

* Game menu selection has been added
* Axie body type utility has been added
* Axie class type utility has been added
* Figma design for frontend web dashboard has been started
* Backend database for web dashboard has been started
* UI/UX for web dashboard in design
* Ingame BOSS enemy upgrade in design

### 7th June, 2022

* Exciting new projectile mechanics for unique gameplay experience
* Frontend axieDAO SSO proof of work are done, thanks to XxGunnery
* Backend database has been fleshed out
* Github private repository has been created

### 1st June, 2022

* Working on various types of new skills mechanics
* Pixel art are focused on tail parts

### 31st May, 2022

* Announced that DOLL has been accepted into [Axie Builders Program](https://axie.substack.com/p/builders-first-projects?s=r)

### 27th May, 2022

* More skills variables are added
* Skills upgrade mechanics in place
* Pixel art experimenting with 7 body types.

### 24th May, 2022

* You can control the character with arrows, WASD, mouse and gamepad. Menus are yet to be done with gamepad and mouse.
* If you lose, you will see the skill report screen. It shows Skill Name with level, Damage, Time, DPS, and Kills.
* We only start with the first skill we choose. The rest needs to be unlocked.
* All enemies are now wrapping around the screen.
* Boss enemies should have proper scaling now.

### 23rd May, 2022

* Damage Report added

### 20th May, 2022

* More enemies added to the game

### 19th May, 2022

* Orbital/Satellite type of skills has been added

### 17th May, 2022

* Death/End screen added

### 16th May, 2022

* Video teaser [added](https://tiyo.gitbook.io/doll/welcome-to-doll)
* Polished levelling up system
* Minor bug fix for enemies&#x20;
* Enemies have attributes now (faster move speed)

### 13th May, 2022

* Leaderboard rewards pool are updated, [check it here](https://tiyo.gitbook.io/doll/leaderboard)

### 12th May, 2022

* Boss wave in place (red blinking enemy indicate its a BOSS level)
* Added special enemy spawn (we can't kill him and he tries to escape off screen. But if we keep him inside the screen for long enough, he'll drop something interesting)
* Improved 7 types of projectile (bouncing, pierceing, damage-onhit, angled trajectory, randomized trajectory, etc)
* Improved collision box
* Level up selection are added
* Sound effects are added

### 10th May, 2022

* Leveling up system is almost done

### 8th May, 2022

* Focus on developing a robust projectiles system in place (easily add new type of skills relatively fast, piercing/bouncing/etc and improve certain stats according to skill's level
* There are 7 different testing projectile types now
* Improvements to visual effects (damage popups, camera shake, screen flashes, & distortion effect)
* Boss wave spawning in place
* Player's HP bar

### 5th May, 2022

* Upgrading projectiles system (enemy piercing, multiple shots, critical damage, etc)
* Basic wave system in place (every minute new wave is triggered with different intensity)
* Started with player-enemy collision (player now have HP and can be dealt damage)
* Testing 2 new projectiles

### 30th April, 2022

* Player movement with endless map
* Basic enemy behaviour - following player, avoiding other monsters, avoiding walls
* Enemy spawning
* Some effects - damage popups, particle effects
* Basic setup for projectiles - movement, damaging monsters
* Enemy can drop gems that we can pickup
* Camera setup - I can add flash effects, screen shake, etc.
* Basic HUD setup - it shows time and kill count
* Placeholder pixel arts by Paulina

### 25th April, 2022

* Game design document for MVP is done

### 15th March, 2022

* Mockup prototype of game are done
