๐นDev Notes (old)
For more recent updates please visit: https://twitter.com/axieDoLL https://discord.gg/axiedoll
15th July, 2022
Login using your account credential into the game (API complete)
Login will allow you play with your registered axies from the web dashboard
Select which defender axie that will represent your ingame character (avatar feature)
Entering Ranked Mode will require 1 Shield (later you can buy Shield using your SLP)
Post game results are sent to database and can be presented in web dashboard
Waves of enemies up to 24 minutes of gameplay
Over 20 enemies sprites in the game
Major skills balance has been done to prep for closed alpha testing
Web dashboard shows your axie skills with v3 art
Playable game version ONLY for internal team is live today
11th July, 2022
Web & in-game API connections successfully connected
Register and verify your ronin address in web dashboard
Your axies are viewable in web dashboard
Choose & register 3 axies to be your defenders (you are going to use ingame)
You now can login into the game using your account credentials
Posting game results to database
Start implementing leaderboard feature
Start implementing Ranked Mode gated feature
Start implementing Avatar feature (choose one of your axie as your ingame character)
30th June, 2022
Web dashboard early revisions
Backend API connected to frontend web
Ronin SSO successfully implemented
Register Axies has been implemented
Start on API methods for ingame & backend database
22nd June, 2022
Backend Database deployed
Frontend web deployed
Ingame Main Menu done
Game resolutions options done
Started on Leaderboard and Ranking fees mechanism
15th June, 2022
Game Design Docs updated
10th June, 2022
Game menu selection has been added
Axie body type utility has been added
Axie class type utility has been added
Figma design for frontend web dashboard has been started
Backend database for web dashboard has been started
UI/UX for web dashboard in design
Ingame BOSS enemy upgrade in design
7th June, 2022
Exciting new projectile mechanics for unique gameplay experience
Frontend axieDAO SSO proof of work are done, thanks to XxGunnery
Backend database has been fleshed out
Github private repository has been created
1st June, 2022
Working on various types of new skills mechanics
Pixel art are focused on tail parts
31st May, 2022
Announced that DOLL has been accepted into Axie Builders Program
27th May, 2022
More skills variables are added
Skills upgrade mechanics in place
Pixel art experimenting with 7 body types.
24th May, 2022
You can control the character with arrows, WASD, mouse and gamepad. Menus are yet to be done with gamepad and mouse.
If you lose, you will see the skill report screen. It shows Skill Name with level, Damage, Time, DPS, and Kills.
We only start with the first skill we choose. The rest needs to be unlocked.
All enemies are now wrapping around the screen.
Boss enemies should have proper scaling now.
23rd May, 2022
Damage Report added
20th May, 2022
More enemies added to the game
19th May, 2022
Orbital/Satellite type of skills has been added
17th May, 2022
Death/End screen added
16th May, 2022
Video teaser added
Polished levelling up system
Minor bug fix for enemies
Enemies have attributes now (faster move speed)
13th May, 2022
Leaderboard rewards pool are updated, check it here
12th May, 2022
Boss wave in place (red blinking enemy indicate its a BOSS level)
Added special enemy spawn (we can't kill him and he tries to escape off screen. But if we keep him inside the screen for long enough, he'll drop something interesting)
Improved 7 types of projectile (bouncing, pierceing, damage-onhit, angled trajectory, randomized trajectory, etc)
Improved collision box
Level up selection are added
Sound effects are added
10th May, 2022
Leveling up system is almost done
8th May, 2022
Focus on developing a robust projectiles system in place (easily add new type of skills relatively fast, piercing/bouncing/etc and improve certain stats according to skill's level
There are 7 different testing projectile types now
Improvements to visual effects (damage popups, camera shake, screen flashes, & distortion effect)
Boss wave spawning in place
Player's HP bar
5th May, 2022
Upgrading projectiles system (enemy piercing, multiple shots, critical damage, etc)
Basic wave system in place (every minute new wave is triggered with different intensity)
Started with player-enemy collision (player now have HP and can be dealt damage)
Testing 2 new projectiles
30th April, 2022
Player movement with endless map
Basic enemy behaviour - following player, avoiding other monsters, avoiding walls
Enemy spawning
Some effects - damage popups, particle effects
Basic setup for projectiles - movement, damaging monsters
Enemy can drop gems that we can pickup
Camera setup - I can add flash effects, screen shake, etc.
Basic HUD setup - it shows time and kill count
Placeholder pixel arts by Paulina
25th April, 2022
Game design document for MVP is done
15th March, 2022
Mockup prototype of game are done
Last updated