๐Ÿ”นDev Notes (old)

For more recent updates please visit: https://twitter.com/axieDoLL https://discord.gg/axiedoll

15th July, 2022

  • Login using your account credential into the game (API complete)

  • Login will allow you play with your registered axies from the web dashboard

  • Select which defender axie that will represent your ingame character (avatar feature)

  • Entering Ranked Mode will require 1 Shield (later you can buy Shield using your SLP)

  • Post game results are sent to database and can be presented in web dashboard

  • Waves of enemies up to 24 minutes of gameplay

  • Over 20 enemies sprites in the game

  • Major skills balance has been done to prep for closed alpha testing

  • Web dashboard shows your axie skills with v3 art

  • Playable game version ONLY for internal team is live today

11th July, 2022

  • Web & in-game API connections successfully connected

  • Register and verify your ronin address in web dashboard

  • Your axies are viewable in web dashboard

  • Choose & register 3 axies to be your defenders (you are going to use ingame)

  • You now can login into the game using your account credentials

  • Posting game results to database

  • Start implementing leaderboard feature

  • Start implementing Ranked Mode gated feature

  • Start implementing Avatar feature (choose one of your axie as your ingame character)

30th June, 2022

  • Web dashboard early revisions

  • Backend API connected to frontend web

  • Ronin SSO successfully implemented

  • Register Axies has been implemented

  • Start on API methods for ingame & backend database

22nd June, 2022

  • Backend Database deployed

  • Frontend web deployed

  • Ingame Main Menu done

  • Game resolutions options done

  • Started on Leaderboard and Ranking fees mechanism

15th June, 2022

  • Game Design Docs updated

10th June, 2022

  • Game menu selection has been added

  • Axie body type utility has been added

  • Axie class type utility has been added

  • Figma design for frontend web dashboard has been started

  • Backend database for web dashboard has been started

  • UI/UX for web dashboard in design

  • Ingame BOSS enemy upgrade in design

7th June, 2022

  • Exciting new projectile mechanics for unique gameplay experience

  • Frontend axieDAO SSO proof of work are done, thanks to XxGunnery

  • Backend database has been fleshed out

  • Github private repository has been created

1st June, 2022

  • Working on various types of new skills mechanics

  • Pixel art are focused on tail parts

31st May, 2022

27th May, 2022

  • More skills variables are added

  • Skills upgrade mechanics in place

  • Pixel art experimenting with 7 body types.

24th May, 2022

  • You can control the character with arrows, WASD, mouse and gamepad. Menus are yet to be done with gamepad and mouse.

  • If you lose, you will see the skill report screen. It shows Skill Name with level, Damage, Time, DPS, and Kills.

  • We only start with the first skill we choose. The rest needs to be unlocked.

  • All enemies are now wrapping around the screen.

  • Boss enemies should have proper scaling now.

23rd May, 2022

  • Damage Report added

20th May, 2022

  • More enemies added to the game

19th May, 2022

  • Orbital/Satellite type of skills has been added

17th May, 2022

  • Death/End screen added

16th May, 2022

  • Video teaser added

  • Polished levelling up system

  • Minor bug fix for enemies

  • Enemies have attributes now (faster move speed)

13th May, 2022

12th May, 2022

  • Boss wave in place (red blinking enemy indicate its a BOSS level)

  • Added special enemy spawn (we can't kill him and he tries to escape off screen. But if we keep him inside the screen for long enough, he'll drop something interesting)

  • Improved 7 types of projectile (bouncing, pierceing, damage-onhit, angled trajectory, randomized trajectory, etc)

  • Improved collision box

  • Level up selection are added

  • Sound effects are added

10th May, 2022

  • Leveling up system is almost done

8th May, 2022

  • Focus on developing a robust projectiles system in place (easily add new type of skills relatively fast, piercing/bouncing/etc and improve certain stats according to skill's level

  • There are 7 different testing projectile types now

  • Improvements to visual effects (damage popups, camera shake, screen flashes, & distortion effect)

  • Boss wave spawning in place

  • Player's HP bar

5th May, 2022

  • Upgrading projectiles system (enemy piercing, multiple shots, critical damage, etc)

  • Basic wave system in place (every minute new wave is triggered with different intensity)

  • Started with player-enemy collision (player now have HP and can be dealt damage)

  • Testing 2 new projectiles

30th April, 2022

  • Player movement with endless map

  • Basic enemy behaviour - following player, avoiding other monsters, avoiding walls

  • Enemy spawning

  • Some effects - damage popups, particle effects

  • Basic setup for projectiles - movement, damaging monsters

  • Enemy can drop gems that we can pickup

  • Camera setup - I can add flash effects, screen shake, etc.

  • Basic HUD setup - it shows time and kill count

  • Placeholder pixel arts by Paulina

25th April, 2022

  • Game design document for MVP is done

15th March, 2022

  • Mockup prototype of game are done

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